Files
deb-novnc/tests/fake.websocket.js
Solly Ross 48deea531c Use Typed Arrays for the send queue
This commit converts the send queue to use typed arrays, and converts
message creation functions in 'rfb.js' to create messages directly into
the socket's send queue.  This commit also removes the separate mouse array,
which is no longer needed.
2015-08-06 14:47:03 -04:00

92 lines
2.6 KiB
JavaScript

var FakeWebSocket;
(function () {
// PhantomJS can't create Event objects directly, so we need to use this
function make_event(name, props) {
var evt = document.createEvent('Event');
evt.initEvent(name, true, true);
if (props) {
for (var prop in props) {
evt[prop] = props[prop];
}
}
return evt;
}
FakeWebSocket = function (uri, protocols) {
this.url = uri;
this.binaryType = "arraybuffer";
this.extensions = "";
if (!protocols || typeof protocols === 'string') {
this.protocol = protocols;
} else {
this.protocol = protocols[0];
}
this._send_queue = new Uint8Array(20000);
this.readyState = FakeWebSocket.CONNECTING;
this.bufferedAmount = 0;
this.__is_fake = true;
};
FakeWebSocket.prototype = {
close: function (code, reason) {
this.readyState = FakeWebSocket.CLOSED;
if (this.onclose) {
this.onclose(make_event("close", { 'code': code, 'reason': reason, 'wasClean': true }));
}
},
send: function (data) {
if (this.protocol == 'base64') {
data = Base64.decode(data);
} else {
data = new Uint8Array(data);
}
this._send_queue.set(data, this.bufferedAmount);
this.bufferedAmount += data.length;
},
_get_sent_data: function () {
var res = new Uint8Array(this._send_queue.buffer, 0, this.bufferedAmount);
this.bufferedAmount = 0;
return res;
},
_open: function (data) {
this.readyState = FakeWebSocket.OPEN;
if (this.onopen) {
this.onopen(make_event('open'));
}
},
_receive_data: function (data) {
this.onmessage(make_event("message", { 'data': data }));
}
};
FakeWebSocket.OPEN = WebSocket.OPEN;
FakeWebSocket.CONNECTING = WebSocket.CONNECTING;
FakeWebSocket.CLOSING = WebSocket.CLOSING;
FakeWebSocket.CLOSED = WebSocket.CLOSED;
FakeWebSocket.__is_fake = true;
FakeWebSocket.replace = function () {
if (!WebSocket.__is_fake) {
var real_version = WebSocket;
WebSocket = FakeWebSocket;
FakeWebSocket.__real_version = real_version;
}
};
FakeWebSocket.restore = function () {
if (WebSocket.__is_fake) {
WebSocket = WebSocket.__real_version;
}
};
})();