Files
deb-novnc/include/websock.js
Joel Martin 10b9e1f47d Change noVNC license to from LGPLv3 to MPL 2.0
The MPL 2.0 license is a "file-level" copyleft license vs the
"project-level" nature of the L/GPL. The intention of noVNC has
always been that it should be easy to incorporate into existing
projects and sites whether free/open or proprietary/commercial. The MPL
2.0 is designed for this sort of combination project but still
requires that any distributed modifications to noVNC source files must
also be published under the same license.

In addition, the MPL 2.0 allows the code to be used in L/GPL projects
(the secondary license clause). This means that any projects that are
already incorporating noVNC should not be impacted by this change and
in fact it should clarify the licensing situation (the exact
application of the L/GPL to web applications and interpreted code is
somewhat ambiguous).

The HTML, CSS, image and font files continue to be under more
permissive licenses (see LICENSE.txt). The included websockify python
code remains under a LGPLv3 license although the include/websock.js
file from the websockify component is now under MPL 2.0 as well.

Permission was received from other noVNC authors to make this change to their
code license on the following dates:

    - Chris Gordon (UI): Jun 24, 2012
    - Antoine Mercadal (DOM,*util.js): Oct 10, 2012
    - William Lightning (UltraVNC repeater): Oct 10, 2012
    - Mike Tinglof (tight encoding): Oct 15, 2012
2012-10-15 13:35:00 -05:00

428 lines
11 KiB
JavaScript

/*
* Websock: high-performance binary WebSockets
* Copyright (C) 2012 Joel Martin
* Licensed under MPL 2.0 (see LICENSE.txt)
*
* Websock is similar to the standard WebSocket object but Websock
* enables communication with raw TCP sockets (i.e. the binary stream)
* via websockify. This is accomplished by base64 encoding the data
* stream between Websock and websockify.
*
* Websock has built-in receive queue buffering; the message event
* does not contain actual data but is simply a notification that
* there is new data available. Several rQ* methods are available to
* read binary data off of the receive queue.
*/
/*jslint browser: true, bitwise: false, plusplus: false */
/*global Util, Base64 */
// Load Flash WebSocket emulator if needed
// To force WebSocket emulator even when native WebSocket available
//window.WEB_SOCKET_FORCE_FLASH = true;
// To enable WebSocket emulator debug:
//window.WEB_SOCKET_DEBUG=1;
if (window.WebSocket && !window.WEB_SOCKET_FORCE_FLASH) {
Websock_native = true;
} else if (window.MozWebSocket && !window.WEB_SOCKET_FORCE_FLASH) {
Websock_native = true;
window.WebSocket = window.MozWebSocket;
} else {
/* no builtin WebSocket so load web_socket.js */
Websock_native = false;
(function () {
function get_INCLUDE_URI() {
return (typeof INCLUDE_URI !== "undefined") ?
INCLUDE_URI : "include/";
}
var start = "<script src='" + get_INCLUDE_URI(),
end = "'><\/script>", extra = "";
window.WEB_SOCKET_SWF_LOCATION = get_INCLUDE_URI() +
"web-socket-js/WebSocketMain.swf";
if (Util.Engine.trident) {
Util.Debug("Forcing uncached load of WebSocketMain.swf");
window.WEB_SOCKET_SWF_LOCATION += "?" + Math.random();
}
extra += start + "web-socket-js/swfobject.js" + end;
extra += start + "web-socket-js/web_socket.js" + end;
document.write(extra);
}());
}
function Websock() {
"use strict";
var api = {}, // Public API
websocket = null, // WebSocket object
mode = 'base64', // Current WebSocket mode: 'binary', 'base64'
rQ = [], // Receive queue
rQi = 0, // Receive queue index
rQmax = 10000, // Max receive queue size before compacting
sQ = [], // Send queue
eventHandlers = {
'message' : function() {},
'open' : function() {},
'close' : function() {},
'error' : function() {}
},
test_mode = false;
//
// Queue public functions
//
function get_sQ() {
return sQ;
}
function get_rQ() {
return rQ;
}
function get_rQi() {
return rQi;
}
function set_rQi(val) {
rQi = val;
}
function rQlen() {
return rQ.length - rQi;
}
function rQpeek8() {
return (rQ[rQi] );
}
function rQshift8() {
return (rQ[rQi++] );
}
function rQunshift8(num) {
if (rQi === 0) {
rQ.unshift(num);
} else {
rQi -= 1;
rQ[rQi] = num;
}
}
function rQshift16() {
return (rQ[rQi++] << 8) +
(rQ[rQi++] );
}
function rQshift32() {
return (rQ[rQi++] << 24) +
(rQ[rQi++] << 16) +
(rQ[rQi++] << 8) +
(rQ[rQi++] );
}
function rQshiftStr(len) {
if (typeof(len) === 'undefined') { len = rQlen(); }
var arr = rQ.slice(rQi, rQi + len);
rQi += len;
return String.fromCharCode.apply(null, arr);
}
function rQshiftBytes(len) {
if (typeof(len) === 'undefined') { len = rQlen(); }
rQi += len;
return rQ.slice(rQi-len, rQi);
}
function rQslice(start, end) {
if (end) {
return rQ.slice(rQi + start, rQi + end);
} else {
return rQ.slice(rQi + start);
}
}
// Check to see if we must wait for 'num' bytes (default to FBU.bytes)
// to be available in the receive queue. Return true if we need to
// wait (and possibly print a debug message), otherwise false.
function rQwait(msg, num, goback) {
var rQlen = rQ.length - rQi; // Skip rQlen() function call
if (rQlen < num) {
if (goback) {
if (rQi < goback) {
throw("rQwait cannot backup " + goback + " bytes");
}
rQi -= goback;
}
//Util.Debug(" waiting for " + (num-rQlen) +
// " " + msg + " byte(s)");
return true; // true means need more data
}
return false;
}
//
// Private utility routines
//
function encode_message() {
if (mode === 'binary') {
// Put in a binary arraybuffer
return (new Uint8Array(sQ)).buffer;
} else {
// base64 encode
return Base64.encode(sQ);
}
}
function decode_message(data) {
//Util.Debug(">> decode_message: " + data);
if (mode === 'binary') {
// push arraybuffer values onto the end
rQ.push.apply(rQ, (new Uint8Array(data)));
} else {
// base64 decode and concat to the end
rQ = rQ.concat(Base64.decode(data, 0));
}
//Util.Debug(">> decode_message, rQ: " + rQ);
}
//
// Public Send functions
//
function flush() {
if (websocket.bufferedAmount !== 0) {
Util.Debug("bufferedAmount: " + websocket.bufferedAmount);
}
if (websocket.bufferedAmount < api.maxBufferedAmount) {
//Util.Debug("arr: " + arr);
//Util.Debug("sQ: " + sQ);
if (sQ.length > 0) {
websocket.send(encode_message(sQ));
sQ = [];
}
return true;
} else {
Util.Info("Delaying send, bufferedAmount: " +
websocket.bufferedAmount);
return false;
}
}
// overridable for testing
function send(arr) {
//Util.Debug(">> send_array: " + arr);
sQ = sQ.concat(arr);
return flush();
}
function send_string(str) {
//Util.Debug(">> send_string: " + str);
api.send(str.split('').map(
function (chr) { return chr.charCodeAt(0); } ) );
}
//
// Other public functions
function recv_message(e) {
//Util.Debug(">> recv_message: " + e.data.length);
try {
decode_message(e.data);
if (rQlen() > 0) {
eventHandlers.message();
// Compact the receive queue
if (rQ.length > rQmax) {
//Util.Debug("Compacting receive queue");
rQ = rQ.slice(rQi);
rQi = 0;
}
} else {
Util.Debug("Ignoring empty message");
}
} catch (exc) {
if (typeof exc.stack !== 'undefined') {
Util.Warn("recv_message, caught exception: " + exc.stack);
} else if (typeof exc.description !== 'undefined') {
Util.Warn("recv_message, caught exception: " + exc.description);
} else {
Util.Warn("recv_message, caught exception:" + exc);
}
if (typeof exc.name !== 'undefined') {
eventHandlers.error(exc.name + ": " + exc.message);
} else {
eventHandlers.error(exc);
}
}
//Util.Debug("<< recv_message");
}
// Set event handlers
function on(evt, handler) {
eventHandlers[evt] = handler;
}
function init(protocols) {
rQ = [];
rQi = 0;
sQ = [];
websocket = null;
var bt = false,
wsbt = false,
try_binary = false;
// Check for full typed array support
if (('Uint8Array' in window) &&
('set' in Uint8Array.prototype)) {
bt = true;
}
// Check for full binary type support in WebSockets
// TODO: this sucks, the property should exist on the prototype
// but it does not.
try {
if (bt && ('binaryType' in (new WebSocket("ws://localhost:17523")))) {
Util.Info("Detected binaryType support in WebSockets");
wsbt = true;
}
} catch (exc) {
// Just ignore failed test localhost connections
}
// Default protocols if not specified
if (typeof(protocols) === "undefined") {
if (wsbt) {
protocols = ['binary', 'base64'];
} else {
protocols = 'base64';
}
}
// If no binary support, make sure it was not requested
if (!wsbt) {
if (protocols === 'binary') {
throw("WebSocket binary sub-protocol requested but not supported");
}
if (typeof(protocols) === "object") {
var new_protocols = [];
for (var i = 0; i < protocols.length; i++) {
if (protocols[i] === 'binary') {
Util.Error("Skipping unsupported WebSocket binary sub-protocol");
} else {
new_protocols.push(protocols[i]);
}
}
if (new_protocols.length > 0) {
protocols = new_protocols;
} else {
throw("Only WebSocket binary sub-protocol was requested and not supported.");
}
}
}
return protocols;
}
function open(uri, protocols) {
protocols = init(protocols);
if (test_mode) {
websocket = {};
} else {
websocket = new WebSocket(uri, protocols);
}
websocket.onmessage = recv_message;
websocket.onopen = function() {
Util.Debug(">> WebSock.onopen");
if (websocket.protocol) {
mode = websocket.protocol;
Util.Info("Server chose sub-protocol: " + websocket.protocol);
} else {
mode = 'base64';
Util.Error("Server select no sub-protocol!: " + websocket.protocol);
}
if (mode === 'binary') {
websocket.binaryType = 'arraybuffer';
}
eventHandlers.open();
Util.Debug("<< WebSock.onopen");
};
websocket.onclose = function(e) {
Util.Debug(">> WebSock.onclose");
eventHandlers.close(e);
Util.Debug("<< WebSock.onclose");
};
websocket.onerror = function(e) {
Util.Debug(">> WebSock.onerror: " + e);
eventHandlers.error(e);
Util.Debug("<< WebSock.onerror");
};
}
function close() {
if (websocket) {
if ((websocket.readyState === WebSocket.OPEN) ||
(websocket.readyState === WebSocket.CONNECTING)) {
Util.Info("Closing WebSocket connection");
websocket.close();
}
websocket.onmessage = function (e) { return; };
}
}
// Override internal functions for testing
// Takes a send function, returns reference to recv function
function testMode(override_send) {
test_mode = true;
api.send = override_send;
api.close = function () {};
return recv_message;
}
function constructor() {
// Configuration settings
api.maxBufferedAmount = 200;
// Direct access to send and receive queues
api.get_sQ = get_sQ;
api.get_rQ = get_rQ;
api.get_rQi = get_rQi;
api.set_rQi = set_rQi;
// Routines to read from the receive queue
api.rQlen = rQlen;
api.rQpeek8 = rQpeek8;
api.rQshift8 = rQshift8;
api.rQunshift8 = rQunshift8;
api.rQshift16 = rQshift16;
api.rQshift32 = rQshift32;
api.rQshiftStr = rQshiftStr;
api.rQshiftBytes = rQshiftBytes;
api.rQslice = rQslice;
api.rQwait = rQwait;
api.flush = flush;
api.send = send;
api.send_string = send_string;
api.on = on;
api.init = init;
api.open = open;
api.close = close;
api.testMode = testMode;
return api;
}
return constructor();
}